This environment is a conversion of the "Tokyo Living" map made for DAZ that I was commissioned to port for Blender. Materials have been updated with textures from [PolyHaven][1], there are a few props from [Blenderkit][2]. **This map was tested and made for Blender 3.6+, don't load it with older versions**. **Works fine both in Eevee and Cycles**, there are two collections for the lights and two different environment nodes to simulate day and night. Remember to bake the indirect lights in Eevee. Download the zip and put the textures in a "textures" folder, otherwise it won't load them automatically.…
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